Play-Asia.com - Your One-Stop-Shop for Asian Entertainment
 

Dead Space demo coming, sequels planned

In a recent interview with Eurogamer, EA’s Glen Schofield has revealed a bit about the company’s plans for their upcoming survival horror title Dead Space. Schofield says that a demo will be available before the game launches this Fall. EA now also has plans to release the game on the PC, as well as the PlayStation 3 and Xbox 360. It would also seem that EA wants Dead Space to join its lineup of franchises, with Schofield revealing that the story will not finish with the first game.

Players take on the role of Isaac Clarke, a spaceship engineer called in on what seems to be a routine repair call for a mining vessel, the Ishimura. Unfortunately for you, the vessel is overrun by evil space zombies. You’ll have to deal with these undead creatures while attempting to rescue the survivors of the ship. Time will also be spent floating around in zero gravity outside the ship, as well as on the planet’s surface. Schofield says his team is shaping Dead Space to be “the scariest videogame ever.”

EA intends to make Dead Space an engrossing, cinematic single player experience, with Schofield citing BioShock and Half-Life 2 as its main influences. The game will not feature a HUD, with all information provided by such a thing will be represented on the player model. Clarke’s spacesuit is linked to the Ishimura, and will provide players with all sorts of technical readouts, logs and such. Players will also be able to upgrade their equipment and craft their character’s skillset with the mini skill tree.

Dead Space will be in stores this Fall.

del.icio.us:Dead Space demo coming, sequels planned digg:Dead Space demo coming, sequels planned newsvine:Dead Space demo coming, sequels planned reddit:Dead Space demo coming, sequels planned fark:Dead Space demo coming, sequels planned Y!:Dead Space demo coming, sequels planned gamegrep:Dead Space demo coming, sequels planned

4 comments on 'Dead Space demo coming, sequels planned'

Subscribe to comments with RSS or Trackback to 'Dead Space demo coming, sequels planned'.

Comment by Alan on 2008-10-10 20:56:36 | Reply

Hello, umm a lil something I think Schofield should know about horror games, the premise is very important and honestly the scariest of survival horror games is a game the has a premise that the gamer can see them selves in. Im not talking about how this game is futuristic but I am reffering to the characters in the game, if the game has a bad ass character who knows how to kill zombies it wont be as scary as lets say, an average teenager stabbing a zombified police officer to death (Siren: Blood Curse refereence) anywho my point is that if you want to make the scariest game ever its not about making it hard exactly, its about making it seem unlikly for the character to get out of his/her predicament without getting #$%^ed, pardon my language.
Look forward to the game though,
Alan

Rubbish. Just because YOU personally feel that this is what makes a game frightening, does not mean that everyone concurs. the game that you seem to quote as being ’scary’ is a complete pile o’. I would (and know at least a dozen other gamers who also would) rather see the supernatural taken to a new level as it has been done in this title compared to some ‘Scream’ cr@p rehashed yet again by greedy developers.

Oh, and innovative gaming does not always just mean it being unlikely ‘for the character to get out of his/her predicament without getting #$%^ed’. It means an original plot device, well scripted FMV and in-game sequences that provide unusual and genuinely frightening experiences, and where possible, highly intuitive gameplay. (Half Life / Half Life 2 / Far Cry reference)

Comment by moose on 2008-10-17 22:41:13 | Reply

shut up jhon thsts what you like not what others like people might thinks its a really good/scary game and thats alot of rating coming from a guy who probably hasnt played it yet

Comment by Snuffles345 on 2008-10-18 23:52:51 | Reply

hey hey hey

Speaking to Alan about the “bad ass character,” I watched a feature on the sci fi channel about this. They said what they tried to do was try to break new ground by really combining Sci and Fi. They said, usually when it is a horror game, it needs to be as realistic as possible, so that the player can relate to the experience as much as possible. What they’re trying to do is keep that, but still make it futuristic. (400 years in the future.) So Isaac is just a normal guy who volunteers to attempt to fix the communications issue with the ship the bulk of the game takes place on.

Looking forward to this. Gonna base what I buy it for on how well i run the demo :P

XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <code> <em> <i> <strike> <strong>