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Electronic Arts cancels Tiberium

Following the decision to push back the release of the squad-based shooter Tiberium into 2009, Electronic Arts has today announced that all work on the game has been completely terminated.

The reason for the game getting the axe? Mark Verdu, please take over:

“It is with a heavy heart that I announce the end to all work on ‘Tiberium,’ effective immediately. The game was not on track to meet the high quality standards set by the team and by the EA Games Label. A lower quality game is not in the best interest of the consumers and would not succeed in this market.”

While fans of the Command & Conquer universe, which the game was based around, surely won’t take this sad news lightly, it’s a good move by EA when you take into account the company’s new-found principle of churning out high-quality titles.

What do you think?

Source: Kotaku

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15 comments on 'Electronic Arts cancels Tiberium'

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Comment by Smitty on 2008-10-01 06:41:00 | Reply

I hope it comes back renamed Diarrheaum

Comment by GameWizard on 2008-10-04 15:45:06 | Reply

The real problem started with them placing Chris Plummer in charge. The dude had no idea how to make a video game and had mostly marketing experience - no actual game dev experience other then a few nightmare projects at EALA. He didn’t listen to any of the more experienced staff and changed his mind every few months, causing the team to churn and burn things over and over. The project ended up costing as much as a Hollywood movie and wasting years of people’s time. You simply cannot succeed when the guy at the head of the project has no idea what he’s making, and no idea how to really do it. I’m amazed they let him churn and burn for 4 years on it. Sad… there were some great ideas in the game and some great people on the team.

Comment by gruffogre on 2008-10-09 09:34:56 | Reply

Kinda scary reading his gush over how it all starts with Tiberium. http://play.tm/interview/...s-plummer-talks-tiberium/

What a loser and a shame

What a loser and a shame

The real problem started with them placing Chris Plummer in charge. The dude had no idea how to make a video game and had mostly marketing experience - no actual game dev experience other then a few nightmare projects at EALA

Great post!!!

what’s your name? bmx

The real problem started with them placing Chris Plummer in charge

We all live in the past. We take a minute to know someone, one hour tolike someone, and one day to love someone, but the whole life to forgetsomeone.

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