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No vehicle damage in Gran Turismo 5?

You’d say that vehicle damage should be standard in a ‘next-generation’ title like Gran Turismo 5, but this might not be the case. A Polyphony Digital employee spills some beans about the development process of this title and it seems that they want to implement damage the right way or not at all.

On the official Sony Playstation message board, the guy who goes by the name of skebe is the aforementioned employee of Polyphony Digital. He says that if they want to implement damage in a realistic way, which means simulating every dent differently, they’d have to spend so much time on it that it would be completely out of proportion. He also mentions that damage in other games is just ’simplified damage’ which isn’t realistic. This doesn’t necessarily imply that they’re not doing vehicle damage, since it’s just an opinion from an employee and nothing official has been brought out, but it’s fair to say that it’s not entirely unlikely that this feature will be dropped.


Unfortunately no screenshots from GT5 have been released so you’ll have to do with GTHD.

“…We’re not ready to implement damage until they can be shown in a truly authentic way (which is extremely hard work if you think about it).”

Damage in Gran Turismo would make the franchise unstoppable, don’t you think? He responds: “No I mean, really, really, really hard work… to the extent of creating another game, almost. From our standards, what other games are doing is “simplified damage”. You know how [anal] we are when making our games… we would want to simulate every single dent differently.”

Does realistic vehicle damage belong in the Gran Turismo Series and would you really miss it if it were left out? Let us know in the comment section.

Thanks to Lotus 111s for pointing us towards this news.

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24 comments on 'No vehicle damage in Gran Turismo 5?'

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Comment by paul on 2007-04-22 23:09:14 | Reply

Who cars?

People who like vehicle damage.

For such an extraordinary racing sim as GT5, I would like to see damage included on the cars. But in defense of the Polyphony employee, he’s completely correct.

The detail of the ingame cars is crazy and prety much unrivalled by any other game, especially considering hte sheer number of vehicles included. To include something like crash damage would seriously injure the series polished sheen if it was done incorrectly and the amount of work that would need to be done to render the vehicles seriously insane.

But, there’s always 6 haha. And with the extra space on Blu-ray, they could start developing 6 as soon as they finish 5 and still release it 3 years from now and we’d all be unbelievably blown away.

Now what I’d like to see is some way to integrate 5 with the PSP so you can race away from home. With the amount of time able to be put into the game, it’d be nice to be able to do it from the bus.

Comment by coojo on 2007-04-23 00:45:44 | Reply

that sucks for sony fans unlike us 360 fans who actually have 2 good racing games pgr3 and forza 2 which both have damage

Simplified damage according to the PD employee.

Uhm Forza 2 isn’t out and PGR3 has a crap damage model, it more or less only dents the mirror a bit even if you drive into the wall at 200Mph.

Comment by albator on 2007-10-30 17:14:42 | Reply

we dont need any damage because anyway ur not supposed to touch any cars when ur racing or any walls

Comment by Lotus 111s on 2007-04-23 02:23:49 | Reply

Anyone who has REALLY crashed a car will know that in game car damage is a long long way from being realistic.
95% of the crashes we have in games would render the car undrivable, pgr3 damage was so superficial it was laughable, and from the videos i have seen of Forza2 the same can be said. Although the damage might look ok i have seen someone crash a Ferrari Enzo at 150mph head on into wall and just drive away hardly realistic. I will still be buying both Forza2 and GT5 regardless of the damage modelling.

Comment by lone goat on 2008-05-01 14:47:13 | Reply

ummm 150mph head-on into a wall??? And u drove away forza2??? U forgot to turn the damage all the way on. U can choose u have BS damage if u want and yes forza2’s full damage isn’t god but its the best I’ve seen so far.

Comment by Paul on 2008-05-01 23:26:40 | Reply

You need to check out Dirt then.

Comment by SEX PEST on 2007-04-23 09:32:56 | Reply

realistic damage would compleatly ruin any driving game!! Thik about it! If you hit a wall/crash barrier/other car at speeds of more than 20mph chances are you would “Right off” you car it’s as simple as that! and lets face it although driving game’s are as realistic as they can be there are a million reasons why they are totaly un-realistic.

Comment by The_Glovner on 2007-04-26 15:29:22 | Reply

No, that would make a shit Arcade Driving game. It would make an accurate driving simulation (and so better, as the point of a simualtion is to simulate rael life).

Comment by freduk on 2007-04-25 08:18:05 | Reply

Yo SEX PEST what you just said that’s what happen in forza 2 you crash and your car get damage but not only the chasis everything else. GT series never had any crash since day one, they just trying an excuse. But I’ll buy it anyway, but forza 2 will be there also. WiiPs360

Comment by The_Glovner on 2007-05-01 15:15:49 | Reply

You come from the UK and your sentences are formed like that?

Go figger? Must have moved here.

Comment by Der_Metzgermeister on 2007-05-08 06:30:45 | Reply

I don’t care, GT5 will be better than anything crack60 can Produce!

Comment by PTK on 2007-05-10 14:47:47 | Reply

Damage is brilliant. I already knew there was a chance of it not being ready for GT5 so it wont effect my choice to buy it.

I hope destruction derby will progress to this-gen to fill the gap.

I Live for This Game

b mxb `nb c`nb `nmb `nxnsba na

Comment by xbox fan on 2007-09-18 02:51:21 | Reply

wel, i love playing online and that is one of the things i was looking forward to on gt5.with i depend on my ability to turn clean consistent laps(not that i am great) but when a person runs into ur car or hits a wall at speed, i think that some type of damage should occur. FROM LAST PLACE, SHOULD HE COME BACK AND TAKE 1st PLACE?

Daniel Rampley

Comment by Tater on 2007-09-18 19:53:13 | Reply

Personally I love the GT series. I haven’t played forza but I’ve heard that it is a good simulation game.

Both games, however, are very far from a true simulation and I’m guessing it’ll be at least another two generations before we start getting close to a true simulation. I’m talking about having finite element analysis for each part of the car, computational fluid dynamics for aerodynamics and drafting, things like that. I don’t think realistic damage should be implimented without CFD to effect car handling.

Comment by The_Glovner on 2007-09-19 13:32:23 | Reply

Take a look at Forza then mate, cos it is already there to some degree.

Comment by Choo on 2008-03-28 10:44:35 | Reply

Ummmmmm, a poor damage system would be better than none. Travelling 250Kph straight into a wall and all that happens is that you stop, that really takes the simulation element out of it.

Comment by Anthony on 2008-03-29 22:43:03 | Reply

It’s called Burnout. Go play it sometime.

Comment by Paul on 2008-04-30 04:45:16 | Reply

Well why don’t some of you check our GRID. It will be on the XBox 360, PC, and PS3, along with hand helds. It has unbelievable crash damage. A flying tire hitting a car makes the car shake.

Comment by Alan on 2008-04-30 09:07:52 | Reply

I would have liked to see at least some simple crash damage. No damage at all sucks. With that said the card in GT5 look great!

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