You’d say that vehicle damage should be standard in a ‘next-generation’ title like Gran Turismo 5, but this might not be the case. A Polyphony Digital employee spills some beans about the development process of this title and it seems that they want to implement damage the right way or not at all.
On the official Sony Playstation message board, the guy who goes by the name of skebe is the aforementioned employee of Polyphony Digital. He says that if they want to implement damage in a realistic way, which means simulating every dent differently, they’d have to spend so much time on it that it would be completely out of proportion. He also mentions that damage in other games is just ’simplified damage’ which isn’t realistic. This doesn’t necessarily imply that they’re not doing vehicle damage, since it’s just an opinion from an employee and nothing official has been brought out, but it’s fair to say that it’s not entirely unlikely that this feature will be dropped.
“…We’re not ready to implement damage until they can be shown in a truly authentic way (which is extremely hard work if you think about it).”
Damage in Gran Turismo would make the franchise unstoppable, don’t you think? He responds: “No I mean, really, really, really hard work… to the extent of creating another game, almost. From our standards, what other games are doing is “simplified damage”. You know how [anal] we are when making our games… we would want to simulate every single dent differently.”
Does realistic vehicle damage belong in the Gran Turismo Series and would you really miss it if it were left out? Let us know in the comment section.
Thanks to Lotus 111s for pointing us towards this news.