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Guns not so important in Haze

Haze screen writer, Rob Yescombe, sat down with Gamepro to dish out some new details about the upcoming title. In the interview he notes that Nectar is the most important part of the player’s arsenal, and that player’s will be able to go through the entire game using only one gun

As mentioned in our GC07 preview, the use of Nectar is very important to gameplay for both Mantel Global Industries and the rebel group the Promised Hand albeit in different ways. While Mantel troops exploit Nectar for the performance enhancing benefits, the rebel forces employ it in different ways to cause the Mantel troops to over dose and turn on each other. So what exactly is Nectar?

Yescombe: Ok, just to give you a quick summary. Mantel very diplomatically calls it a “nutritional supplement,” where in fact it is of course a chemical enhancement that allows these troopers to be tougher and smarter and faster in the fighting field. The downside that you come to realize is that in fact Nectar is censoring your perception of reality and so what that means is when you are on Nectar, it is like playing a video game.

…When you take Nectar it makes you this uber tough guy and you get 4 key skills. Nectar Perception enables you to see a halo glow around your enemies so you can pick them out from the background. You have Nectar Focus which is a sniping aid, so when you are zoomed in it will tweak your aim towards a head shot so you can get it straight off from the a mile out. Nectar Foresight is sort of like a sixth sense where if something bad is about to happen such as a grenade is about to go off or someone is trying to snipe you, there will be a ripple from the point where that will happen. The fourth effect is the Melee Blast which is like a very, very super punch in effect.

An important part of Haze’s story is when the player decides to switch sides, from Mantel to rebels, and realizes how awful war really is. When players are using Nectar, dead bodies just fade away, making your character feel like he’s playing a video game. After leaving Nectar behind he’s treated to all the blood, pain and screaming usually associated with war.

While it may seem unfair for the Mantel troops to have all the advantages that Nectar gives, rebels will have their own set of skills, and many ways to make the Mantel troops overdose on Nectar and turn on each other. Rebel troops will also be much more limber than the Mantel troops who are confined in large armored suits. This will give the rebels access to areas that the Mantels can’t get to, like the roof of a building. Add onto this the ability to disarm Mantel troops, and the playing field really levels out.

Another interesting feature of Haze is the ability to “recalibrate” ammo from one type to another. This allows the player to play through the game using any weapon they choose without having to worry about finding ammo for it. Yescombe says this is possible because of the “extremely intelligent and adaptive A.I.” which can handle anything the player throws at it.

Yescombe also mentioned how the multiplayer and single player parts of the game are intertwined. The multiplayer will feature story based assault missions that will allow players to play parts of the campaign from the opposite point of view giving them more perspective on the events that transpired. Yescombe likened it to watching the deleted scenes of a DVD. Look for Haze on the PS3 this November, and on the PC and 360 sometime in 2008.

Thanks to Jamzy No 2 for submitting

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One comment on 'Guns not so important in Haze'

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Comment by bill on 2007-08-30 00:56:13 | Reply

cant wait

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